the gap on the chest seems really inviting to thrusting attacks to me, particularly considering the wealth of vital organs in that area. Also, the vertical protrusions on the shoulders might be less than optimal; a strike right down on the shoulders might glance off without them, but with them, that strike might be directly railed in that gap.
I really like the subtle but cunning decorations on the plate parts of the armour. My criticism mostly revolves around the fact that, if you think away the metal and the padding, she'd be extremely thin, near skeletal under there. Other than that, it looks smart and functional to me. Maybe add a bit of plate on top of the shoulders, near the gorget, to lessen the impact of vertical blows there.
I really like the placement of plate, chain and leather (which I assume is probably boiled). It looks like it would offer a decent amount of protection to vital areas (assuming that under the pseudo pennon on the front over the thighs/groin is over yet another set of chain or plates) and I really oddly enjoy the leather in between the "chest plates" - it's a silly detail but I know an SCA female fighter who used to complain to me about women wearing plate and the various discomforts due to lack of movement for.. *ahem* moveable chest areas. It sounded rather painful. Having the plates with thickened leather between would probably do a lot to alleviate it.
Th only thing I can say anything not positive about is the legs, which I'm assuming are a fade away/left intentionally incomplete... given the amount of detail given to the rest.
Really it's beautiful, and you choice of colour palette really brings out her expression-which-while not armor-does tend to lend more weight to any such artwork. A blank faced armor doll is just not as interesting.
Thank you very much for taking the time to comment! The legs were left uncomplete on purpose.. though the real reason was my inability to paint them correctly anatomically, so I wanted them to be as inconspicuous as possible Thanks again for the praise and criticism!
I love the design, you've definitely put a lot of effort into making it intricate and beautiful whilst remaining functional. Unfortunately, I think the figure's pose detracts from it quite a bit. Even though the focus of the piece is the armour, the figure should still be used to make the overall presentation interesting. It's always tricky to come up with a pose that is interesting, but doesn't overshadow (or contradict) the concept itself (be it for clothing, character, or what have you), but it's something we should strive for.
Thanks for the feedback! I'm not very good when it comes to anatomy.. so it's really hard for me to come up with a good pose.. even if I do I can't draw it I hope I'll get better with time. Thanks for pointing it out!
I suffer from the same problem. From what I've heard, the best way to solve that is to do lots and lots of figure drawing (either from live models or photos). Eventually it becomes less of a matter of thinking up a pose, and more that the pose simply comes out instinctively and naturally. Supposedly.
really nice armor... finally some female armor that looks functional AND fashionable. (you know, how in almost all video games women prance around half nude yet receiving almost no damage) she looks like a thief or some type of rogue. :3